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Winning the Cloud Game

June 15, 2023

There’s a new game in town. It’s being driven by the major technology players. They’re on a mission to switch the current 2.5 plus billion gamers worldwide onto cloud-based gaming. But to win, they’re going to need more edge…

Make no mistake, the cloud is disrupting the traditional video gaming market. It used to be the exclusive domain of Sony and Nintendo for over 25 years, but with the market predicted to be worth $300 billion by 2025, it’s now just too good an opportunity for the others to pass up.

NVIDIA and Sony for example have platforms for cloud gaming – GeForce Now and Playstation Plus. And Microsoft, whose latest platform, xCloud, is currently undergoing beta testing. Furthermore, Amazon has launched Luna.

However, to win, the gaming giants not only have to overcome the legal hurdles designed to protect the end user – as seen by the recent high profile rulings of the CMA and the EU on Microsoft’s acquisition of Activision – but also how to deliver the best level of User Experience to win the loyalty of billions of gamers worldwide.

Traditionally, dedicated consoles or powerful graphics laden personal computers designed for video games, have been a prerequisite to play high-definition games. But cloud gaming, with its streaming of games across the Internet, means pretty much all the compute power and high-res video graphics is – thus far – being shouldered by super-powerful, super-connected servers hosted in hyperscale cloud data centres. 

For good reason. There’s a huge amount of technological infrastructure behind cloud gaming. Processing games via the cloud demands the exchange of massive amounts of data stored on remote servers with PCs, mobile devices or games consoles.

But here’s the thing. Apart from megawatts of power and storage space needed, there’s the hurdle of network latency to overcome – multiple users simultaneously playing games any time of day or night won’t tolerate any kind of network lag delay – especially where instantaneous action or reaction is concerned.  Also crucial for gamers is that there will be some degree of cross-application interoperability between the various gaming applications in the ecosystem.

To make cloud gaming really fly, all comes back to the network infrastructure and location of the data centres involved. What’s really needed is low latency networks which is achieved by locating the servers as close to end-users as possible. The centralised network architectures currently in place by hyperscale cloud service providers are not ideally suited to meeting these needs because of the considerable physical distances involved.

Instead, distributing the necessary scalable compute across a global network supported by edge data centres will be the real game-changer. It will significantly lower network latency. This calls for interconnected edge data centres located close to regional populations with sufficient power and cooling availability for scaling with demand – and the prerequisite connectivity. This demands their direct connection in to major national carriers as well as regional network providers and internet exchanges – to minimise latency and data transit costs.

The impact of cloud gaming is going to be profound and significant. But without bringing edge data centres into play, it could be effectively game over for some.

John Hall – Managing Director, Colocation at Proximity Data Centres

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